Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Jerry Knight far from home. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Thrown into a brutal ground war |
2 |
25 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
25 |
Continued as Army (Cavalry). |
3 |
28 |
Scarred. Fully recovered. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
29 |
Gained a contact. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Drafted into Merchant Marine |
5 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Birth or Death involving a family member or close friend. |
8 |
44 |
Continued as Merchant (Merchant Marine). |