Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
25 |
Left the colonies. |
2 |
25 |
Failed to qualify for Broker (Merchant). |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
27 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
3 |
27 |
Became a Scholar (Scientist). |
3 |
31 |
Advanced training in a specialist field. |
4 |
31 |
Continued as Scholar (Scientist). |
4 |
33 |
An expedition or voyage goes wrong, leaving Jessie Perez stranded in the wilderness. |
5 |
33 |
Became a Scout (Explorer). |
5 |
37 |
Jessie Perez's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
37 |
Continued as Scout (Explorer). |
6 |
41 |
Jessie Perez have no idea what happened to Jessie Perez – they found Jessie Perez's ship drifting on the fringes of friendly space. |
7 |
41 |
Switched to Drifter (Barbarian). |
7 |
42 |
Attacked by enemies and injured. |
7 |
42 |
Nearly killed. Owe 12,500 for medical bills. |
7 |
42 |
Gain Enemy if Jessie Perez don't already have one. |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
47 |
Betrayed by a friend. One of Jessie Perez's Contacts or Allies betrays Jessie Perez, ending Jessie Perez's career. That Contact or Ally becomes a Rival or Enemy. |