Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
25 |
Works is especially well received and popular, making Jewel Nevil a minor celebrity |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Voluntarily left Artist |
3 |
26 |
Became a Citizen (Corporate). |
3 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
Jewel Nevil learn something Jewel Nevil should not have – a corporate secret, a political scandal – which Jewel Nevil can profit from illegally. |
4 |
32 |
Gain a criminal contact. |
4 |
34 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
37 |
Jewel Nevil accepted an offer of inducements to betray Jewel Nevil's faith. Gain 330,000 in cash. |
7 |
39 |
Returned to Drifter (Wanderer). |
7 |
42 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
Make an unexpected connection outside Jewel Nevil's normal circles. Gain a Contact. |