Jewell Knight  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 49 M 2 (-2) 3 (-1) 5 (-1) 6 (0) 4 (-1) 8 (0)235648
Lively, Perfectionist
 
Skills
Animals 0
Broker 3
Deception 1
Diplomat 0
Drive (Mole) 1
Electronics 0
Investigate 2
Medic 1
Persuade 0
Science (Physical Sciences/Physics) 1
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 24
Drifter Barbarian 01
Scholar Physician 13
 
Term Age History
1 18 Became a Merchant (Broker).
1 20 Embroiled in legal trouble.
2 22 Continued as Merchant (Broker).
2 25 A good deal ensures Jewell Knight is living the high life for a few years.
2 26 Promoted to Merchant (Broker) rank 1.
3 26 Continued as Merchant (Broker).
3 27 Risk Jewell Knight's fortune on a possibility lucrative deal and win.
3 30 Promoted to Merchant (Broker) rank 2.
4 30 Continued as Merchant (Broker).
4 32 Scarred. Owe 2,500 for medical bills.
5 32 Failed to qualify for Pirate (Rogue).
5 32 Became a Drifter (Barbarian).
5 36 Suffer from a life-threatening illness.
6 36 Became a Scholar (Physician).
6 38 Win a prestigious prize for Jewell Knight's work.
7 40 Continued as Scholar (Physician).
7 41 Assigned to work on a secret project for a patron or organisation.
7 44 Promoted to Scholar (Physician) rank 1.
8 44 Continued as Scholar (Physician).
8 45 Win a prestigious prize for Jewell Knight's work.
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