Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Make an unexpected connection outside Jim Priest's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
26 |
Failed to qualify for Performer (Entertainer). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
34 |
Voluntarily left Wanderer |
6 |
34 |
Failed to qualify for Free Trader (Merchant). |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
35 |
Betrayed by a friend. One of Jim Priest's Contacts or Allies betrays Jim Priest, ending Jim Priest's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
36 |
Jim Priest is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
39 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
39 |
Continued as Believer (Holy Warrior). |
8 |
40 |
Jim Priest secretly provide religious rites for a dying leader or noble, although they do not share Jim Priest's faith. Gain an Ally in the family and a Rival who disagrees with Jim Priest's choice. |
8 |
43 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
9 |
43 |
Continued as Believer (Holy Warrior). |
9 |
44 |
Jim Priest accepted an offer of inducements to betray Jim Priest's faith. Gain 380,000 in cash. |
9 |
47 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |