Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Suffered a deep tragedy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
27 |
Betrayed by a friend. One of Joesph Rouse's Contacts or Allies betrays Joesph Rouse, ending Joesph Rouse's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
27 |
Failed to qualify for Infantry (Army). |
3 |
27 |
Switched to Drifter (Wanderer). |
3 |
29 |
Joesph Rouse run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Scout (Courier). |
4 |
31 |
Joesph Rouse inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
31 |
Became a Noble (Administrator) with the new title Assistant. |
5 |
35 |
Gained a contact. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
6 |
35 |
Continued as Noble (Administrator). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
7 |
39 |
Continued as Noble (Administrator). |
7 |
41 |
Inherit a gift from a rich relative. |
7 |
43 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
8 |
43 |
Continued as Noble (Administrator). |
8 |
46 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
8 |
47 |
Forced to continue current assignment. |
8 |
47 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Retired at age 47. |