Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
26 |
Johnie Fisher faith is shaken. |
3 |
26 |
Continued as Believer (Holy Warrior). |
3 |
28 |
Opponents of Johnie Fisher's belief system ambush Johnie Fisher. |
3 |
28 |
Nearly killed. Owe 45,000 for medical bills. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Established a network of contacts. Gain 1 contacts. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Johnie Fisher's work ends up coming home with Johnie Fisher, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
37 |
Involved in a gambling ring. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Advanced training in a specialist field. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Returned to Drifter (Wanderer). |
8 |
45 |
Johnie Fisher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
47 |
Johnie Fisher secretly provide religious rites for a dying leader or noble, although they do not share Johnie Fisher's faith. Gain an Ally in the family and a Rival who disagrees with Johnie Fisher's choice. |