Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Vessel participates in a notable military engagement. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Johnni Cochran foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Nearly killed. Fully recovered. |
4 |
28 |
Became a Agent (Corporate Agent). |
4 |
31 |
Johnni Cochran went above and beyond the call of duty. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
33 |
Befriended by a senior agent. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Johnni Cochran's work ends up coming home with Johnni Cochran, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
40 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
41 |
Made lifelong friends. Gain 2 Allies. |
7 |
44 |
Graduated. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
47 |
Embroiled in legal trouble. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |