Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Vessel participates in a diplomatic mission. |
2 |
24 |
Gain a contact. |
2 |
24 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
24 |
Continued as Navy (Flight). |
3 |
26 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
26 |
Became a Merchant (Free Trader). |
4 |
27 |
A good deal ensures Johnny Bishop is living the high life for a few years. |
5 |
30 |
Continued as Merchant (Free Trader). |
5 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
34 |
Continued as Merchant (Free Trader). |
6 |
37 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
38 |
Continued as Merchant (Free Trader). |
7 |
40 |
Embroiled in legal trouble. |
7 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
46 |
Forced to muster out. |