Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Established a network of contacts. Gain 3 contacts. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Lost eye or limb. Fully recovered. |
4 |
29 |
Became a Citizen (Corporate). |
4 |
30 |
Spent time maintaining and using heavy vehicles. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
37 |
A revolution, attack or other unusual event throws Jonathan Staff's life into chaos, forcing Jonathan Staff to leave the planet. |
6 |
37 |
Failed to qualify for Surveyor (Scout). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Navy (Flight) with the new title Crewman. |
6 |
39 |
Severely injured. Fully recovered. |
7 |
39 |
Failed to qualify for Corporate (Citizen). |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
40 |
Betrayed by a friend. One of Jonathan Staff's Contacts or Allies betrays Jonathan Staff, ending Jonathan Staff's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
A new romantic starts. Gain an Ally. |
9 |
44 |
Continued as Believer (Missionary/Humanitarian). |
9 |
45 |
Jonathan Staff refused an offer of inducements to betray Jonathan Staff's faith. Gain 4 enemies. |
9 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |