Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
20 |
Study Profession (Worker/Metalworking) as a hobby. |
1 |
21 |
Dropped out of the merchant academy. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Vessel participates in a notable military engagement. |
2 |
25 |
Attempt at commissioned failed. |
2 |
25 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
25 |
Continued as Navy (Flight). |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
29 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
4 |
29 |
Continued as Navy (Flight). |
4 |
30 |
Jorge Ramirez is blamed for an accident that causes the death of several crew members. Jorge Ramirez's guilt drives Jorge Ramirez to excel. |
5 |
30 |
Failed to qualify for Infantry (Army). |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
34 |
Jorge Ramirez do not know what happened to Jorge Ramirez. There is a gap in Jorge Ramirez's memory. |
6 |
34 |
Failed to qualify for Explorer (Scout). |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
38 |
Attacked by enemies that Jorge Ramirez easily defeat. |
6 |
38 |
Gain Enemy if Jorge Ramirez don't already have one. |
6 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
41 |
Jorge Ramirez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Failed to qualify for Intelligence (Agent). |
8 |
41 |
Switched to Drifter (Wanderer). |
8 |
45 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
45 |
Became a Scholar (Scientist). |
9 |
49 |
An expedition or voyage goes wrong, leaving Jorge Ramirez stranded in the wilderness. |