Judd Buckman  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 49 M 6 (0) 7 (0) 6 (0) 6 (0) 12 (2) 2 (-2)6766C2
Soft, Relieved, Voracious
 
Skills
Animals 0
Art (Creative/Visual Media) 1
Athletics 0
Deception 1
Diplomat 1
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics 0
Engineer 0
Gambler 1
Leadership 0
Mechanic 1
Profession (Worker/Armourer) 1
Profession (Sports/Track & Field) 1
Science (Physical Sciences) 0
Stealth 0
Steward 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman44
Scout Surveyor 02
Citizen Corporate 01
Drifter Barbarian 01
 
Name Type Affinity Enmity Power Influence Species
Alden Fleming Rival 1 1 2 2 Dynchia (M/31)
 
Term Age History
1 18 Became a Citizen (Worker).
1 20 Judd Buckman learn something Judd Buckman should not have – a corporate secret, a political scandal – which Judd Buckman can profit from illegally.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 25 Judd Buckman befriend a superior in the corporation or the colony.
2 26 Promoted to Citizen (Worker) rank 2 with the new title Technician.
3 26 Continued as Citizen (Worker).
3 27 Judd Buckman is rewarded for Judd Buckman's diligence or cunning.
3 30 Promoted to Citizen (Worker) rank 3.
4 30 Continued as Citizen (Worker).
4 34 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
4 34 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
5 34 Voluntarily left Worker
5 34 Became a Scout (Surveyor).
5 35 Judd Buckman have no idea what happened to Judd Buckman – they found Judd Buckman's ship drifting on the fringes of friendly space.
6 35 Switched to Citizen (Corporate).
6 39 Hard times caused by a lack of interstellar trade costs Judd Buckman Judd Buckman's job.
7 39 Failed to qualify for Courier (Scout).
7 39 Submitted to the draft.
7 39 Returned to Scout (Surveyor).
7 42 Judd Buckman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8 42 Became a Drifter (Barbarian).
8 46 Betrayed by a friend. One of Judd Buckman's Contacts or Allies betrays Judd Buckman, ending Judd Buckman's career. That Contact or Ally becomes a Rival or Enemy.
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