Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Judd Howlett's ship is damaged, and Judd Howlett have to hitch-hike Judd Howlett's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 2 Contacts. Gain 3 Enemies. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
20 |
Political upheaval strikes Judd Howlett's homeworld, and Judd Howlett is caught up in the revolution. |
2 |
23 |
Promoted to Citizen (Colonist) rank 1. |
3 |
23 |
Continued as Citizen (Colonist). |
3 |
26 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
31 |
Judd Howlett learn something Judd Howlett should not have – a corporate secret, a political scandal – which Judd Howlett can profit from illegally. |
4 |
31 |
Gain a criminal contact. |
4 |
31 |
Promoted to Citizen (Colonist) rank 3. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
32 |
Judd Howlett's business expands, Judd Howlett's corporation grows, or the colony thrives. |
5 |
35 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
6 |
35 |
Voluntarily left Colonist |
6 |
35 |
Returned to Scout (Surveyor). |
6 |
38 |
Judd Howlett's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
39 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Switched to Scout (Explorer) with previous rank. |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Promoted to Scout (Explorer) rank 2. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
44 |
Psychologically damaged by Judd Howlett's time in the scouts. |
9 |
44 |
Failed to qualify for Merchant Academy. |
9 |
44 |
Became a Drifter (Wanderer). |
9 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |