Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
A good deal ensures Julius Reid is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Make an unexpected connection outside Julius Reid's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Courier). |
5 |
38 |
Julius Reid inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
38 |
Failed to qualify for Broker (Merchant). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
42 |
Risk Julius Reid's fortune on a possibility lucrative deal and win. |
7 |
42 |
Voluntarily left Merchant Marine |
7 |
42 |
Failed to qualify for Worker (Citizen). |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
43 |
Attacked by enemies and injured. |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
43 |
Gain Enemy if Julius Reid don't already have one. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |