Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Rogue (Thief). |
3 |
29 |
Crime pays off. Gain victim as Enemy. |
4 |
29 |
Continued as Rogue (Thief). |
4 |
32 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
33 |
Promoted to Rogue (Thief) rank 1. |
5 |
33 |
Voluntarily left Thief |
5 |
33 |
Failed to qualify for Merchant Academy. |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Returned to Agent (Law Enforcement). |
5 |
34 |
Given specialist training in vehicles. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Established a network of contacts. Gain 1 contacts. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Hard times caused by a lack of interstellar trade costs Junior Arthur's job. |
8 |
42 |
Became a Citizen (Colonist). |
8 |
44 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
44 |
Failed to qualify for Broker (Merchant). |
9 |
44 |
Became a Drifter (Scavenger). |
9 |
47 |
Junior Arthur do not know what happened to Junior Arthur. There is a gap in Junior Arthur's memory. |