Junior Sims  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 49 M 1 (-2) 6 (0) 7 (0) 11 (1) 7 (0) 7 (0)167B77
Sensual, Brittle nails
 
Skills
Athletics 0
Engineer (Life Support) 1
Flyer 0
Gambler 1
Gun Combat (Energy) 1
Gunner 0
Heavy Weapons 0
Mechanic 0
Melee 0
Persuade 0
Pilot 0
Profession (Worker/Hydroponics) 1
Stealth 1
Steward 1
Streetwise 0
Survival 3
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Star Marine Marine02
Drifter Barbarian 12
Merchant Merchant Marine Crewman03
Drifter Wanderer 01
 
EducationGraduated
Naval Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Eugene Leaby Ally 4 0 1 3 Sydite (M/29)
Sophia Ross Enemy 0 2 0 0 Sydite (F/17)
Buck Baker Enemy 0 4 5 1 Tapazmal (M/36)
 
Term Age History
1 18 Entered Military Academy(Naval Academy)
1 20 Become leader in social movement.
1 20 Gain an Ally and an Enemy.
1 20 Dropped out of military academy.
2 20 Became a Marine (Star Marine) with the new title Marine.
2 21 Advanced training in a specialist field
3 24 Continued as Marine (Star Marine).
3 25 Junior Sims is ordered to take part in a black ops mission that goes against Junior Sims's conscience. Gain the lone survivor as an Enemy.
4 25 Became a Drifter (Barbarian).
4 29 Promoted to Drifter (Barbarian) rank 1.
5 29 Continued as Drifter (Barbarian).
5 31 Find valuable salvage.
5 33 Forced to muster out.
6 33 Became a Merchant (Merchant Marine) with the new title Crewman.
7 37 Continued as Merchant (Merchant Marine).
7 38 Find Ancient Technology.
8 41 Continued as Merchant (Merchant Marine).
8 42 Imperial trade restrictions force Junior Sims out of business.
9 42 Switched to Drifter (Wanderer).
9 46 Amnesia.
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