Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
21 |
Advanced training in a specialist field |
3 |
24 |
Continued as Marine (Star Marine). |
3 |
25 |
Junior Sims is ordered to take part in a black ops mission that goes against Junior Sims's conscience. Gain the lone survivor as an Enemy. |
4 |
25 |
Became a Drifter (Barbarian). |
4 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
31 |
Find valuable salvage. |
5 |
33 |
Forced to muster out. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Find Ancient Technology. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Imperial trade restrictions force Junior Sims out of business. |
9 |
42 |
Switched to Drifter (Wanderer). |
9 |
46 |
Amnesia. |