Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Karl Foy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Pirate (Rogue). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Established a network of contacts. Gain 1 contacts. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Karl Foy's work ends up coming home with Karl Foy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
33 |
Became a Merchant (Broker). |
6 |
37 |
Continued as Merchant (Broker). |
6 |
40 |
Smuggle illegal items onto a planet. |
7 |
41 |
Continued as Merchant (Broker). |
7 |
42 |
Make an unexpected connection outside Karl Foy's normal circles. Gain a Contact. |
8 |
45 |
Continued as Merchant (Broker). |
8 |
49 |
Promoted to Merchant (Broker) rank 1. |