Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Make an unexpected connection outside Katas Pabab's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Imperial trade restrictions force Katas Pabab out of business. |
3 |
26 |
Became a Entertainer (Artist). |
3 |
27 |
Nearly killed. Owe 10,000 for medical bills. |
4 |
27 |
Failed to qualify for Courier (Scout). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
30 |
Katas Pabab do not know what happened to Katas Pabab. There is a gap in Katas Pabab's memory. |
5 |
30 |
Failed to qualify for Performer (Entertainer). |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
34 |
Katas Pabab do not know what happened to Katas Pabab. There is a gap in Katas Pabab's memory. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Opponents of Katas Pabab's belief system ambush Katas Pabab. |
6 |
36 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
36 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Retired. |
7 |
38 |
Moved to a new world. |
8 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |