Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Dropped out of the merchant academy. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Keith Mills foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
24 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
24 |
Voluntarily left Line/Crew |
3 |
24 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
27 |
Keith Mills spend months in the dangerous criminal underworld. |
3 |
28 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
28 |
Voluntarily left Pirate |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Became a Scholar (Field Researcher). |
5 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Switched to Scholar (Physician) with previous rank. |
6 |
34 |
Assigned to work on a secret project for a patron or organisation. |
7 |
37 |
Continued as Scholar (Physician). |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
41 |
Continued as Scholar (Physician). |
8 |
44 |
Make a breakthrough in Keith Mills's field. |
9 |
45 |
Continued as Scholar (Physician). |
9 |
47 |
Win a prestigious prize for Keith Mills's work. |
9 |
49 |
Promoted to Scholar (Physician) rank 1. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |