Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Spend several years jumping from world to world in Kenneth Anderson's scout ship. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Kenneth Anderson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Kenneth Anderson fail to help. Gain an Enemy. |
3 |
27 |
Psychologically damaged by Kenneth Anderson's time in the scouts. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
34 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
5 |
34 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
36 |
Refuse to abuse Kenneth Anderson's position for profit. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Display heroism in battle, saving the whole ship. |
6 |
42 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
43 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |