Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Study Science (Social Sciences/Philosophy) as a hobby. |
1 |
22 |
Graduated. Gain an rival who is upset that Kent Martinez left the community. |
2 |
22 |
Became a Psion (Wild Talent). |
2 |
25 |
Pick up potentially useful information using Kent Martinez's psychic powers. |
3 |
26 |
Continued as Psion (Wild Talent). |
3 |
30 |
Gift causes a former ally to turn on Kent Martinez and betray Kent Martinez. One Ally or Contact becomes an Enemy. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
33 |
Spent time maintaining and using heavy vehicles. |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
36 |
Kent Martinez learn something Kent Martinez should not have – a corporate secret, a political scandal – which Kent Martinez can profit from illegally. |
5 |
38 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
41 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Find an Alien Artifact. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Make an unexpected connection outside Kent Martinez's normal circles. Gain a Contact. |