Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
24 |
Gain Enemy if Kent Medina don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Offered job by a patron. Now owe him a favor. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
34 |
Go undercover to investigate an enemy. |
4 |
34 |
Betrayed by a friend. One of Kent Medina's Contacts or Allies betrays Kent Medina, ending Kent Medina's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
38 |
Rewarded for a successful mission. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
40 |
Rewarded for a successful mission. |
6 |
42 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
44 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 |
44 |
Failed to qualify for Explorer (Scout). |
8 |
44 |
Switched to Drifter (Barbarian). |
8 |
47 |
Amnesia. |
8 |
48 |
Promoted to Drifter (Barbarian) rank 1. |