King Thompkins  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 49 M 4 (-1) 5 (-1) 5 (-1) 5 (-1) 7 (0) 7 (0)455577
Sly
 
Skills
Admin 1
Art (Creative) 0
Athletics 0
Broker 3
Carouse 1
Diplomat 1
Drive (Wheel) 1
Electronics 0
Engineer 0
Flyer 0
Mechanic 0
Medic 0
Persuade 1
Profession (Worker/Hydroponics) 1
Profession (Sports/Team Ball Sports) 1
Science (Social Sciences/Philosophy) 1
Science (Social Sciences/Sophontology) 1
Steward 1
CareerAssignmentTitleRankTerms
Citizen Worker Technician24
Merchant Free Trader 01
Entertainer Artist 01
Merchant Broker 13
 
Term Age History
1 18 Became a Citizen (Worker).
1 20 King Thompkins's business expands, King Thompkins's corporation grows, or the colony thrives.
2 22 Continued as Citizen (Worker).
2 23 King Thompkins is rewarded for King Thompkins's diligence or cunning.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 30 King Thompkins befriend a superior in the corporation or the colony.
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Continued as Citizen (Worker).
4 32 King Thompkins befriend a superior in the corporation or the colony.
4 34 Forced to muster out.
5 34 Became a Merchant (Free Trader).
5 36 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
6 36 Became a Entertainer (Artist).
6 37 An investigation, tour, project or expedition goes wrong, stranding King Thompkins far from home.
7 37 Switched to Merchant (Broker).
8 41 Continued as Merchant (Broker).
8 44 Risk King Thompkins's fortune on a possibility lucrative deal and win.
8 45 Promoted to Merchant (Broker) rank 1.
9 45 Continued as Merchant (Broker).
9 48 A series of bad deals and decisions force King Thompkins into bankruptcy. King Thompkins salvages what King Thompkins can.
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