Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Kurt Staff is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
2 |
22 |
Voluntarily left Missionary/Humanitarian |
2 |
22 |
Became a Entertainer (Journalist). |
2 |
24 |
Expose or are involved in a scandal of some sort. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
26 |
Kurt Staff's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
26 |
Failed to qualify for Colonist (Citizen). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Scout (Explorer). |
4 |
28 |
Kurt Staff have no idea what happened to Kurt Staff – they found Kurt Staff's ship drifting on the fringes of friendly space. |
5 |
28 |
Failed to qualify for Journalist (Entertainer). |
5 |
28 |
Became a Drifter (Barbarian). |
5 |
32 |
Kurt Staff do not know what happened to Kurt Staff. There is a gap in Kurt Staff's memory. |
6 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
35 |
Offered job by a patron. Now owe him a favor. |
6 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
36 |
Became a Citizen (Corporate). |
7 |
40 |
Kurt Staff gain experience in a technical field as a computer operator or surveyor. |
7 |
40 |
Promoted to Citizen (Corporate) rank 1. |
8 |
40 |
Continued as Citizen (Corporate). |
8 |
44 |
A revolution, attack or other unusual event throws Kurt Staff's life into chaos, forcing Kurt Staff to leave the planet. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
46 |
Kurt Staff is caught in the periphery of a scandal. |
9 |
46 |
Demoted to Believer (Mainstream Believer) rank -1. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |