Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Gain Enemy if Lafayette Pettitt don't already have one. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Entertainer (Performer). |
2 |
26 |
Expose or are involved in a scandal of some sort. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
30 |
Established a network of contacts. Gain 3 contacts. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Voluntarily left Intelligence |
4 |
30 |
Became a Scout (Explorer). |
4 |
32 |
Perform an exemplary service for the scouts. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
37 |
Lafayette Pettitt's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
38 |
Failed to qualify for Physician (Scholar). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
41 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
41 |
Returned to Drifter (Wanderer). |
7 |
44 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
8 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
44 |
Switched to Drifter (Scavenger). |
8 |
46 |
Lafayette Pettitt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |