Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
23 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
25 |
A police detective or rival criminal forces Larkin Horton to flee and vows to hunt Larkin Horton down. Gain an Enemy. |
4 |
25 |
Became a Entertainer (Artist). |
4 |
29 |
Nearly killed. Owe 20,000 for medical bills. |
5 |
29 |
Failed to qualify for Worker (Citizen). |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
30 |
Larkin Horton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
30 |
Failed to qualify for Merchant Academy. |
6 |
30 |
Continued as Drifter (Wanderer). |
6 |
34 |
Find valuable salvage. |
6 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
34 |
Continued as Drifter (Wanderer). |
7 |
38 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
38 |
Failed to qualify for Merchant Academy. |
8 |
38 |
Continued as Drifter (Wanderer). |
8 |
39 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
9 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
42 |
Moved to a new world. |
10 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Continued as Believer (Holy Warrior). |
10 |
47 |
Larkin Horton is caught in the periphery of a scandal. |
10 |
47 |
Demoted to Believer (Holy Warrior) rank -1. |
11 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |