Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Betrayed by a friend. One of Larkin Macks's Contacts or Allies betrays Larkin Macks, ending Larkin Macks's career. That Contact or Ally becomes a Rival or Enemy. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
25 |
Accused of a crime |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Became a Prisoner (Inmate). |
3 |
30 |
Hire a new lawyer. |
3 |
30 |
Promoted to Prisoner (Inmate) rank 1. |
3 |
30 |
Paroled from prison. |
4 |
30 |
Failed to qualify for Intelligence (Agent). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
32 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
36 |
Larkin Macks accepted an offer of inducements to betray Larkin Macks's faith. Gain 240,000 in cash. |
6 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
38 |
Vessel participates in a diplomatic mission. |
7 |
40 |
Continued as Navy (Line/Crew). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Continued as Navy (Line/Crew). |
8 |
48 |
Commanding officer takes an interest in Larkin Macks's career. |
8 |
48 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
48 |
Retired at age 48. |