Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Failed to qualify for Broker (Merchant). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Failed to qualify for Performer (Entertainer). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
An investigation takes on a dangerous turn. |
3 |
27 |
Larkin Sutton's work ends up coming home with Larkin Sutton, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Voluntarily left Law Enforcement |
4 |
28 |
Became a Citizen (Corporate). |
4 |
31 |
Larkin Sutton gain experience in a technical field as a computer operator or surveyor. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
33 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
33 |
Returned to Drifter (Scavenger). |
6 |
37 |
Find valuable salvage. |
6 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
38 |
Betrayed by a friend. One of Larkin Sutton's Contacts or Allies betrays Larkin Sutton, ending Larkin Sutton's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
38 |
Failed to qualify for Corporate (Citizen). |
8 |
38 |
Switched to Drifter (Wanderer). |
8 |
40 |
Attacked by enemies and injured. |
8 |
40 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
40 |
Gain Enemy if Larkin Sutton don't already have one. |
8 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
42 |
Continued as Drifter (Wanderer). |
9 |
44 |
Betrayed by a friend. One of Larkin Sutton's Contacts or Allies betrays Larkin Sutton, ending Larkin Sutton's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |