Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Fled from the draft. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
29 |
Betrayed by a friend. One of Larry Elliott's Contacts or Allies betrays Larry Elliott, ending Larry Elliott's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
29 |
Submitted to the draft. |
3 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
31 |
Given advanced training in a specialist field |
4 |
33 |
Continued as Merchant (Merchant Marine). |
4 |
35 |
Make an unexpected connection outside Larry Elliott's normal circles. Gain a Contact. |
4 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
37 |
Continued as Merchant (Merchant Marine). |
5 |
39 |
Larry Elliott's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
39 |
Failed to qualify for Scientist (Scholar). |
6 |
39 |
Switched to Drifter (Barbarian). |
6 |
41 |
Betrayed by a friend. One of Larry Elliott's Contacts or Allies betrays Larry Elliott, ending Larry Elliott's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Returned to Merchant (Merchant Marine). |
7 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Embroiled in legal trouble. |