Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A sudden war destroys Leonard Lowe's trade routes and contacts, forcing Leonard Lowe to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Failed to qualify for Artist (Entertainer). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Became a Citizen (Worker). |
5 |
34 |
Leonard Lowe learn something Leonard Lowe should not have – a corporate secret, a political scandal – which Leonard Lowe can profit from illegally. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
39 |
A revolution, attack or other unusual event throws Leonard Lowe's life into chaos, forcing Leonard Lowe to leave the planet. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
41 |
Leonard Lowe accepted an offer of inducements to betray Leonard Lowe's faith. Gain 240,000 in cash. |
7 |
43 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
46 |
Find valuable salvage. |
8 |
47 |
Promoted to Drifter (Barbarian) rank 1. |