Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Barbarian). |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Leslie Ronald run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Scout (Explorer). |
4 |
31 |
Leslie Ronald survey an alien world. |
4 |
33 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Courier (Scout). |
5 |
33 |
Continued as Scout (Explorer). |
5 |
36 |
Leslie Ronald have no idea what happened to Leslie Ronald – they found Leslie Ronald's ship drifting on the fringes of friendly space. |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
6 |
38 |
Gain Enemy if Leslie Ronald don't already have one. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
44 |
Betrayed by a friend. One of Leslie Ronald's Contacts or Allies betrays Leslie Ronald, ending Leslie Ronald's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
A notable academic consults with Leslie Ronald about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |