Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
27 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
3 |
27 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
31 |
Forced to muster out. |
4 |
31 |
Became a Drifter (Wanderer). |
4 |
34 |
Lewis Perkins do not know what happened to Lewis Perkins. There is a gap in Lewis Perkins's memory. |
5 |
34 |
Became a Scout (Courier). |
5 |
38 |
Spend several years jumping from world to world in Lewis Perkins's scout ship. |
5 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
Lewis Perkins's ship is damaged, and Lewis Perkins have to hitch-hike Lewis Perkins's way back across the stars to the nearest scout base. |
6 |
42 |
Gain 5 Contacts. Gain 3 Enemies. |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
44 |
Betrayed by a friend. One of Lewis Perkins's Contacts or Allies betrays Lewis Perkins, ending Lewis Perkins's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Returned to Believer (Mainstream Believer). |
8 |
45 |
Lewis Perkins retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |