Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Join a social movement. |
1 |
22 |
Left the spacer community. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Attempted a risky adventure and was wildly successful. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Became a Entertainer (Artist). |
4 |
33 |
Expose or are involved in a scandal of some sort. |
5 |
33 |
Became a Navy (Line/Crew). |
5 |
36 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
36 |
Failed to qualify for Performer (Entertainer). |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
38 |
Drafted into Line/Crew |
7 |
40 |
Returned to Navy (Line/Crew). |
7 |
42 |
Lige Moore join a gambling circle on board. |
7 |
44 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
8 |
44 |
Continued as Navy (Line/Crew). |
8 |
47 |
Advanced training in a specialist field. |