Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Llewellyn Watkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
29 |
Llewellyn Watkins's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Spend several years jumping from world to world in Llewellyn Watkins's scout ship. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Llewellyn Watkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Llewellyn Watkins fail to help. Gain an Enemy. |
5 |
38 |
Llewellyn Watkins's ship is damaged, and Llewellyn Watkins have to hitch-hike Llewellyn Watkins's way back across the stars to the nearest scout base. |
5 |
38 |
Gain 4 Contacts. Gain 3 Enemies. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Spend several years jumping from world to world in Llewellyn Watkins's scout ship. |
7 |
42 |
Continued as Scout (Courier). |
7 |
44 |
Spend several years jumping from world to world in Llewellyn Watkins's scout ship. |
7 |
46 |
Promoted to Scout (Courier) rank 2. |