Scout Llewellyn Watkins  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 49 M 4 (-1) 4 (-1) 7 (0) 6 (0) 10 (1) 6 (0)4476A6
Generous, Detail-oriented, Energetic
 
Skills
Astrogation 2
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (Power) 1
Flyer 0
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Pilot (Spacecraft) 2
Profession (Worker) 0
Science (Social Sciences/Economics) 1
Seafarer 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Scout Surveyor Scout11
Scout Courier Scout25
 
Name Type Affinity Enmity Power Influence Species
Ephriam Callan Contact 1 1 4 5 Kedepu (M/41)
Ephriam Callan is in desperate trouble and could use the character’s help.
Lea Ellis Enemy 0 6 0 2 Yilean (F/41)
Isadore Vabsley Contact 0 1 2 2 Kedepu (M/66)
Jay Stone Contact 0 2 0 0 Kedepu (M/53)
Marie Stanley Contact 1 1 1 4 Kedepu (F/34)
Gilbert Lowe Contact 2 0 5 0 Happrhani (M/40)
Estell Doolan Enemy 0 2 3 4 Kedepu (F/83)
Odie Ocallaghan Enemy 0 4 0 1 Kedepu (M/91)
Bernadette Davidson Enemy 0 5 3 6 Kedepu (F/69)
An incident occured.
 
Term Age History
1 18 Failed to qualify for Law Enforcement (Agent).
1 18 Became a Drifter (Scavenger).
1 22 Llewellyn Watkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 22 Became a Scout (Surveyor).
2 24 Severely injured. Fully recovered. Owe 10,000 for medical bills.
2 26 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
3 26 Attempted to change assignments.
3 26 Switched to Scout (Courier) with previous rank.
3 29 Llewellyn Watkins's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
4 30 Continued as Scout (Courier).
4 33 Spend several years jumping from world to world in Llewellyn Watkins's scout ship.
5 34 Continued as Scout (Courier).
5 38 Llewellyn Watkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Llewellyn Watkins fail to help. Gain an Enemy.
5 38 Llewellyn Watkins's ship is damaged, and Llewellyn Watkins have to hitch-hike Llewellyn Watkins's way back across the stars to the nearest scout base.
5 38 Gain 4 Contacts. Gain 3 Enemies.
6 38 Continued as Scout (Courier).
6 41 Spend several years jumping from world to world in Llewellyn Watkins's scout ship.
7 42 Continued as Scout (Courier).
7 44 Spend several years jumping from world to world in Llewellyn Watkins's scout ship.
7 46 Promoted to Scout (Courier) rank 2.
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