Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Accepted a deal with criminal or other figure under investigation. |
2 |
21 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
24 |
A mission goes wrong; Lucious McLusky and several others are captured and mistreated by the enemy. Gain Lucious McLusky's jailer as an Enemy. |
3 |
24 |
Failed to qualify for Infantry (Army). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Make an unexpected connection outside Lucious McLusky's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
Lucious McLusky come into conflict with a splinter group Lucious McLusky's own religion which maintains Lucious McLusky's version is the wrong one. Gain 2 Rivals. |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
44 |
Find valuable salvage. |
8 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
44 |
Voluntarily left Wanderer |
8 |
44 |
Retired. |
8 |
46 |
Gained a contact. |