Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
A revolution, attack or other unusual event throws Luther Jack's life into chaos, forcing Luther Jack to leave the planet. |
2 |
19 |
Failed to qualify for Cavalry (Army). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
22 |
Failed to qualify for Journalist (Entertainer). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Advanced training in a specialist field. |
3 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
26 |
Continued as Navy (Engineer/Gunner). |
4 |
27 |
Vessel participates in a notable military engagement. |
4 |
30 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
5 |
30 |
Voluntarily left Engineer/Gunner |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Make an unexpected connection outside Luther Jack's normal circles. Gain a Contact. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
A sudden war destroys Luther Jack's trade routes and contacts, forcing Luther Jack to flee that region of space. |
7 |
41 |
Gain rebels as Enemy |
8 |
41 |
Failed to qualify for Explorer (Scout). |
8 |
41 |
Returned to Drifter (Wanderer). |
8 |
43 |
Find valuable salvage. |
8 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
48 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |