Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Psychologically damaged by Lyman Morgan's time in the scouts. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Became a Drifter (Scavenger). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Lyman Morgan's Contacts or Allies betrays Lyman Morgan, ending Lyman Morgan's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Colonist (Citizen). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Attacked by enemies that Lyman Morgan easily defeat. |
5 |
34 |
Gain Enemy if Lyman Morgan don't already have one. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Betrayed by a friend. One of Lyman Morgan's Contacts or Allies betrays Lyman Morgan, ending Lyman Morgan's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Make an unexpected connection outside Lyman Morgan's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Voluntarily left Merchant Marine |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
Lyman Morgan have been following false teachings! |