Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Mac Keogh's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mac Keogh fail to help. Gain an Enemy. |
1 |
20 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Surveyor (Scout). |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Gained a contact. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Spend several years jumping from world to world in Mac Keogh's scout ship. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Mac Keogh's ship is damaged, and Mac Keogh have to hitch-hike Mac Keogh's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 6 Contacts. Gain 2 Enemies. |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
40 |
Amnesia. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
44 |
Attacked by enemies and injured. |
8 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
44 |
Gain Enemy if Mac Keogh don't already have one. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Retired at age 47. |