Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Given advanced training in a specialist field |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A new romantic starts. Gain an Ally. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
36 |
Voluntarily left Merchant Marine |
6 |
36 |
Became a Scout (Explorer). |
6 |
40 |
Mack Dendy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mack Dendy fail to help. Gain an Enemy. |
6 |
40 |
Mack Dendy inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
40 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Explorer). |
7 |
41 |
Mack Dendy discover a world, item or information of worth to the Imperium. |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Scout (Explorer) rank 2. |
8 |
44 |
Continued as Scout (Explorer). |
8 |
48 |
Spend several years jumping from world to world in Mack Dendy's scout ship. |