Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Became a Citizen (Corporate). |
2 |
25 |
Madison Archer learn something Madison Archer should not have – a corporate secret, a political scandal – which Madison Archer can profit from illegally. |
2 |
25 |
Promoted to Citizen (Corporate) rank 1. |
3 |
25 |
Continued as Citizen (Corporate). |
3 |
28 |
Madison Archer learn something Madison Archer should not have – a corporate secret, a political scandal – which Madison Archer can profit from illegally. |
3 |
29 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
29 |
Continued as Citizen (Corporate). |
4 |
30 |
A revolution, attack or other unusual event throws Madison Archer's life into chaos, forcing Madison Archer to leave the planet. |
5 |
30 |
Failed to qualify for Performer (Entertainer). |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
34 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Failed to qualify for Performer (Entertainer). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Marine (Marine Support) with the new title Marine. |
6 |
36 |
A mission goes wrong; Madison Archer and several others are captured and mistreated by the enemy. Gain Madison Archer's jailer as an Enemy. |
7 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
38 |
Madison Archer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
40 |
Madison Archer come into conflict with a splinter group Madison Archer's own religion which maintains Madison Archer's version is the wrong one. Gain 3 Rivals. |
9 |
40 |
Returned to Drifter (Barbarian). |
9 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
44 |
Continued as Drifter (Barbarian). |
10 |
47 |
Betrayed by a friend. One of Madison Archer's Contacts or Allies betrays Madison Archer, ending Madison Archer's career. That Contact or Ally becomes a Rival or Enemy. |