Combat Leader Mahlon Crawford  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 49 M 4 (-1) 6 (0) 6 (0) 6 (0) 4 (-1) 9 (1)466649
Values material possessions, Rigid posture, Robust hands
 
Skills
Admin 0
Astrogation 0
Athletics 0
Broker 1
Deception 0
Diplomat 0
Electronics 0
Gun Combat (Energy) 2
Leadership 1
Persuade 1
Profession (Sports/Motorsports) 1
Science (Social Sciences) 0
Stealth 0
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Holy Warrior Combat Leader22
Drifter Scavenger 02
Merchant Merchant Marine Crewman03
Drifter Barbarian 01
Drifter Wanderer 02
 
Name Type Affinity Enmity Power Influence Species
Eileen Mendoza Enemy 0 5 4 0 Murrissi (F/19)
Eileen Mendoza is diminished in both power and influence.
Bishop Alexander Rival 1 2 1 2 Sydite (M/26)
Bishop Alexander gained influence with the character’s assistance.
 
Term Age History
1 18 Became a Believer (Holy Warrior) with the new title Hopeful.
1 20 Mahlon Crawford accepted an offer of inducements to betray Mahlon Crawford's faith. Gain 70,000 in cash.
1 22 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
2 22 Failed to qualify for Line/Crew (Navy).
2 22 Became a Drifter (Scavenger).
2 24 Birth or Death involving a family member or close friend.
3 26 Voluntarily left Scavenger
3 26 Failed to qualify for Engineer/Gunner (Navy).
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 27 A series of bad deals and decisions force Mahlon Crawford into bankruptcy. Mahlon Crawford salvages what Mahlon Crawford can.
4 27 Switched to Drifter (Barbarian).
4 29 Betrayed by a friend. One of Mahlon Crawford's Contacts or Allies betrays Mahlon Crawford, ending Mahlon Crawford's career. That Contact or Ally becomes a Rival or Enemy.
5 29 Returned to Merchant (Merchant Marine).
6 33 Continued as Merchant (Merchant Marine).
6 35 Mahlon Crawford's ship or starport is destroyed by criminals. Gain them as an Enemy.
7 35 Failed to qualify for Performer (Entertainer).
7 35 Returned to Drifter (Scavenger).
7 39 Injured. Fully recovered. Owe 2,500 for medical bills.
8 39 Failed to qualify for Merchant Marine (Merchant).
8 39 Switched to Drifter (Wanderer).
8 41 Attempted a risky adventure and was wildly successful.
9 43 Continued as Drifter (Wanderer).
9 45 Scarred. Fully recovered. Owe 5,000 for medical bills.
10 45 Returned to Believer (Holy Warrior).
10 48 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
10 49 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
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