Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Spend several years jumping from world to world in Mario Cause's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Gained a contact. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Mario Cause's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mario Cause fail to help. Gain an Enemy. |
3 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Free Trader). |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
Make an unexpected connection outside Mario Cause's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
41 |
A sudden war destroys Mario Cause's trade routes and contacts, forcing Mario Cause to flee that region of space. |
6 |
41 |
Gain rebels as Enemy |
7 |
41 |
Failed to qualify for Law Enforcement (Agent). |
7 |
41 |
Became a Drifter (Barbarian). |
7 |
42 |
Survived a risky adventure but gained nothing. |
7 |
45 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
47 |
Survived a risky adventure but gained nothing. |