Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Mason Crowle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Entered University. |
2 |
24 |
Study Melee (Striking) as a hobby. |
2 |
25 |
Graduated. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
26 |
Survived a risky adventure but gained nothing. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Offered job by a patron. Now owe him a favor. |
5 |
33 |
Became a Scout (Surveyor). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Mason Crowle come into conflict with a splinter group Mason Crowle's own religion which maintains Mason Crowle's version is the wrong one. Gain 1 Rivals. |
7 |
37 |
Switched to Drifter (Barbarian). |
7 |
40 |
Attacked by enemies that Mason Crowle easily defeat. |
7 |
40 |
Gain Enemy if Mason Crowle don't already have one. |
8 |
41 |
Continued as Drifter (Barbarian). |
8 |
44 |
Mason Crowle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Became a Citizen (Corporate). |
9 |
45 |
Political upheaval strikes Mason Crowle's homeworld, and Mason Crowle is caught up in the revolution. |
9 |
48 |
Promoted to Citizen (Corporate) rank 1. |