Retired Corporal Mathew Chapman  

Species Age Sex Str Dex End Int Edu SocUPP
Dolphin, Imperium 49 M 12 (2) 6 (0) 9 (1) 12 (2) 5 (-1) 1 (-2)C69C51
Backstabber, Unsympathetic, Adventurous
 
Skills
Astrogation 1
Athletics 0
Flyer (Wing) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Leadership 1
Mechanic 0
Melee (Unarmed) 2
Navigation 1
Pilot (Small Craft) 1
Stealth 0
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Lance Corporal12
Marine Star Marine Corporal22
Scout Courier 05
 
Name Type Affinity Enmity Power Influence Species
Tammy Larson Enemy 0 2 6 2 Iltharan (F/35)
Bennett Maiden Enemy 0 6 2 1 Dolphin, Imperium (M/18)
 
Term Age History
1 12 Became a Marine (Ground Assault) with the new title Marine.
1 16 Commanding officer takes an interest in Mathew Chapman's career.
1 16 Forced to continue current assignment
1 16 Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal.
2 16 Continued as Marine (Ground Assault).
2 17 On the front lines of a planetary assault and occupation.
3 20 Attempted to change assignments.
3 20 Switched to Marine (Star Marine) with previous rank.
3 23 A mission goes disastrously wrong due to Mathew Chapman's commander’s error or incompetence, but Mathew Chapman survive.
3 23 Report commander and gain an Enemy.
3 24 Promoted to Marine (Star Marine) rank 2 with the new title Corporal.
4 24 Continued as Marine (Star Marine).
4 26 A mission goes wrong; Mathew Chapman and several others are captured and mistreated by the enemy. Gain Mathew Chapman's jailer as an Enemy.
5 26 Became a Scout (Courier).
5 27 When dealing with an alien race, Mathew Chapman botch an opportunity to gather extra intelligence about them.
5 27 Severely injured. Fully recovered. Owe 2,500 for medical bills.
6 30 Continued as Scout (Courier).
6 31 Spend several years jumping from world to world in Mathew Chapman's scout ship.
7 34 Continued as Scout (Courier).
7 35 Mathew Chapman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mathew Chapman fail to help. Gain an Enemy.
7 35 Psychologically damaged by Mathew Chapman's time in the scouts.
8 38 Aging Crisis. Owe 50,000 for medical bills.
8 38 Retired at age 38.
8 38 Attempted to change assignments.
8 38 Failed to qualify for Surveyor (Scout).
8 38 Continued as Scout (Courier).
8 40 Gained a contact.
9 42 Continued as Scout (Courier).
9 45 Spend several years jumping from world to world in Mathew Chapman's scout ship.
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