Term |
Age |
History |
---|
1 |
12 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
16 |
Commanding officer takes an interest in Mathew Chapman's career. |
1 |
16 |
Forced to continue current assignment |
1 |
16 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
16 |
Continued as Marine (Ground Assault). |
2 |
17 |
On the front lines of a planetary assault and occupation. |
3 |
20 |
Attempted to change assignments. |
3 |
20 |
Switched to Marine (Star Marine) with previous rank. |
3 |
23 |
A mission goes disastrously wrong due to Mathew Chapman's commander’s error or incompetence, but Mathew Chapman survive. |
3 |
23 |
Report commander and gain an Enemy. |
3 |
24 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
4 |
24 |
Continued as Marine (Star Marine). |
4 |
26 |
A mission goes wrong; Mathew Chapman and several others are captured and mistreated by the enemy. Gain Mathew Chapman's jailer as an Enemy. |
5 |
26 |
Became a Scout (Courier). |
5 |
27 |
When dealing with an alien race, Mathew Chapman botch an opportunity to gather extra intelligence about them. |
5 |
27 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
30 |
Continued as Scout (Courier). |
6 |
31 |
Spend several years jumping from world to world in Mathew Chapman's scout ship. |
7 |
34 |
Continued as Scout (Courier). |
7 |
35 |
Mathew Chapman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mathew Chapman fail to help. Gain an Enemy. |
7 |
35 |
Psychologically damaged by Mathew Chapman's time in the scouts. |
8 |
38 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Attempted to change assignments. |
8 |
38 |
Failed to qualify for Surveyor (Scout). |
8 |
38 |
Continued as Scout (Courier). |
8 |
40 |
Gained a contact. |
9 |
42 |
Continued as Scout (Courier). |
9 |
45 |
Spend several years jumping from world to world in Mathew Chapman's scout ship. |