Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Political upheaval strikes Matt Enright's homeworld, and Matt Enright is caught up in the revolution. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Matt Enright's business expands, Matt Enright's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
27 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Matt Enright do not know what happened to Matt Enright. There is a gap in Matt Enright's memory. |
5 |
31 |
Became a Merchant (Broker). |
5 |
34 |
Make an unexpected connection outside Matt Enright's normal circles. Gain a Contact. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
39 |
Matt Enright's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
40 |
Matt Enright aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
41 |
Attempted a risky adventure and was wildly successful. |
9 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Voluntarily left Wanderer |
9 |
44 |
Retired. |
9 |
45 |
Gained a contact. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |