Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Maurice Clements is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
23 |
Became a Scout (Courier). |
3 |
27 |
When dealing with an alien race, Maurice Clements botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Nearly killed. Owe 10,000 for medical bills. |
4 |
27 |
Continued as Scout (Courier). |
4 |
28 |
Maurice Clements spend a great deal of time on the fringes of Charted Space. |
4 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
31 |
Voluntarily left Courier |
5 |
31 |
Returned to Drifter (Scavenger). |
5 |
34 |
Maurice Clements do not know what happened to Maurice Clements. There is a gap in Maurice Clements's memory. |
6 |
34 |
Became a Merchant (Free Trader). |
6 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
38 |
Continued as Merchant (Free Trader). |
7 |
42 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
45 |
A series of bad deals and decisions force Maurice Clements into bankruptcy. Maurice Clements salvages what Maurice Clements can. |
9 |
45 |
Failed to qualify for Artist (Entertainer). |
9 |
45 |
Switched to Drifter (Barbarian). |
9 |
49 |
Attempted a risky adventure and was wildly successful. |