Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A police detective or rival criminal forces Max Sims to flee and vows to hunt Max Sims down. Gain an Enemy. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
Backstab a fellow rogue for personal gain. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
Max Sims spend months in the dangerous criminal underworld. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 3. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
34 |
A police detective or rival criminal forces Max Sims to flee and vows to hunt Max Sims down. Gain an Enemy. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
36 |
Became a Citizen (Corporate). |
6 |
39 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Citizen (Corporate) rank 1. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
42 |
Max Sims gain experience in a technical field as a computer operator or surveyor. |
7 |
44 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
44 |
Continued as Citizen (Corporate). |
8 |
46 |
Max Sims learn something Max Sims should not have – a corporate secret, a political scandal – which Max Sims can profit from illegally. |
8 |
48 |
Promoted to Citizen (Corporate) rank 3. |