Crewman Maxie Clarke  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 49 M 5 (-1) 1 (-2) 2 (-2) 12 (2) 7 (0) 2 (-2)512C72
Truculent, Lewd, Distressed
 
Skills
Admin 0
Art (Performing) 0
Carouse 0
Deception 0
Diplomat 0
Electronics 0
Gun Combat 0
Language 0
Persuade 0
Pilot (Small Craft) 1
Profession (Hostile Environment) 0
Science (Physical Sciences/Jump Space Physics) 1
Steward 0
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Lay Person01
Drifter Wanderer 12
Citizen Corporate 01
Scout Explorer Scout24
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 20 Maxie Clarke accepted an offer of inducements to betray Maxie Clarke's faith. Gain 60,000 in cash.
2 22 Became a Drifter (Wanderer).
2 24 Suffer from a life-threatening illness.
3 24 Became a Citizen (Corporate).
3 25 Lightly injured, no permanent damage. Fully recovered.
4 25 Became a Scout (Explorer).
4 27 Good fortune
5 29 Continued as Scout (Explorer).
5 33 Maxie Clarke's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
5 33 Promoted to Scout (Explorer) rank 1 with the new title Scout.
6 33 Returned to Drifter (Wanderer).
6 37 Attacked by enemies that Maxie Clarke easily defeat.
6 37 Gain Enemy if Maxie Clarke don't already have one.
6 37 Promoted to Drifter (Wanderer) rank 1.
7 37 Voluntarily left Wanderer
7 37 Returned to Scout (Explorer).
7 39 Perform an exemplary service for the scouts.
7 41 Promoted to Scout (Explorer) rank 2.
8 41 Continued as Scout (Explorer).
8 45 Maxie Clarke have no idea what happened to Maxie Clarke – they found Maxie Clarke's ship drifting on the fringes of friendly space.
9 45 Became a Merchant (Merchant Marine) with the new title Crewman.
9 48 A good deal ensures Maxie Clarke is living the high life for a few years.
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