Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
20 |
Maxie Clarke accepted an offer of inducements to betray Maxie Clarke's faith. Gain 60,000 in cash. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
25 |
Became a Scout (Explorer). |
4 |
27 |
Good fortune |
5 |
29 |
Continued as Scout (Explorer). |
5 |
33 |
Maxie Clarke's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
33 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
33 |
Returned to Drifter (Wanderer). |
6 |
37 |
Attacked by enemies that Maxie Clarke easily defeat. |
6 |
37 |
Gain Enemy if Maxie Clarke don't already have one. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
37 |
Voluntarily left Wanderer |
7 |
37 |
Returned to Scout (Explorer). |
7 |
39 |
Perform an exemplary service for the scouts. |
7 |
41 |
Promoted to Scout (Explorer) rank 2. |
8 |
41 |
Continued as Scout (Explorer). |
8 |
45 |
Maxie Clarke have no idea what happened to Maxie Clarke – they found Maxie Clarke's ship drifting on the fringes of friendly space. |
9 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
48 |
A good deal ensures Maxie Clarke is living the high life for a few years. |