Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Join a social movement. |
1 |
22 |
Graduated. Gain an rival who is upset that Mckinley Cooper left the community. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Go undercover to investigate an enemy. |
3 |
29 |
A job goes wrong, forcing Mckinley Cooper to flee off-planet. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Star Marine (Marine). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
35 |
Mckinley Cooper spend a great deal of time on the fringes of Charted Space. |
5 |
35 |
Mckinley Cooper inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
41 |
Perform an exemplary service for the scouts. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
46 |
Mckinley Cooper's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mckinley Cooper fail to help. Gain an Enemy. |
7 |
46 |
Mckinley Cooper have no idea what happened to Mckinley Cooper – they found Mckinley Cooper's ship drifting on the fringes of friendly space. |