Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Merl Thorebourne's ship is damaged, and Merl Thorebourne have to hitch-hike Merl Thorebourne's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 3 Contacts. Gain 1 Enemies. |
2 |
21 |
Became a Merchant (Broker). |
2 |
23 |
A good deal ensures Merl Thorebourne is living the high life for a few years. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
27 |
Gained a contact. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
33 |
Given advanced training in a specialist field |
5 |
33 |
Continued as Merchant (Broker). |
5 |
34 |
Make an unexpected connection outside Merl Thorebourne's normal circles. Gain a Contact. |
5 |
37 |
Promoted to Merchant (Broker) rank 1. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
40 |
Make an unexpected connection outside Merl Thorebourne's normal circles. Gain a Contact. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Failed to qualify for Thief (Rogue). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Army (Cavalry) with the new title Private. |
7 |
44 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
8 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
46 |
Opponents of Merl Thorebourne's belief system ambush Merl Thorebourne. |
8 |
46 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |